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1. Tractor beam sentry drones - in Player Features and Ideas Discussion [original thread]
Like the normal senties, you pop them down and obviously they collect loot. They could generate a can, or have a nice planck generator installed so they could keep hold of all the loot, also they would have a pretty damn good range. These could ...
- by Caethes Adain - at 2006.09.06 20:37:00
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2. Jump Clone Timer - 12 hours - in Player Features and Ideas Discussion [original thread]
2 jumps a day or 12 hours...anything really. There's nothing worse than having to pop back to empire to do research, which takes 10 seconds, and then either get past loadsa camps or waist an hour having to get back. Saying that though, it is easi...
- by Caethes Adain - at 2006.08.14 00:15:00
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3. Planetary RTS features thread - in Player Features and Ideas Discussion [original thread]
Dark space has a really good simpistic planetary system, it is strategic but lack's the detail of master of orion. I doubt that we'll see a great level of detail or interaction, even though planetary flight has been around for quite a while. Wha...
- by Caethes Adain - at 2006.05.26 23:41:00
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4. Combat Simulation chambers [Not risk-free PvP] - in Player Features and Ideas Discussion [original thread]
Go onto the test server, you have consensual and free for all PVP and virtually free ships, ammo and gear
- by Caethes Adain - at 2006.05.21 23:27:00
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5. A few research related ideas - in Player Features and Ideas Discussion [original thread]
Joint research: X person has BPO secured in his lab, other people can assist him/her in their research thus speeding up the process and emptying out those lab slots sooner. Capped research: Another aid to keeping those lab que low. Have capped re...
- by Caethes Adain - at 2006.05.14 11:34:00
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6. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
/signed This topic pops up every month or so, maybe (although I VERY much doubt it) next gen R&D and manu will let us create our own class types and we'll never need anything from CCP again (shipwise), huzzah!
- by Caethes Adain - at 2006.05.12 22:15:00
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7. Small boost to skill training- Tutors - in Player Features and Ideas Discussion [original thread]
I'm not on about 'ubersuperlevelingphun' but something a tad more subtly. I'm not on about giving 10$ speed increase, more like maybe 1-2% per level. Also boosters will be comming into effect soon which will also boost 'stuff'. By creating tuto...
- by Caethes Adain - at 2006.03.11 23:29:00
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8. Survey Scanner change / addition - in Player Features and Ideas Discussion [original thread]
/me agrees Also having the distance of the roid would be good. What about also having a timer (like when NPC's ECM you) on mining lasers, barge ones at least so we know when it's gonna be done.
- by Caethes Adain - at 2006.03.11 23:22:00
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9. Small boost to skill training- Tutors - in Player Features and Ideas Discussion [original thread]
What if somehow, experienced players could boost skill training for newer character, kinda like teachers if you will. A skill could be trained linked with charisma and memory, when ganged with other members skill will be boosted depending on what...
- by Caethes Adain - at 2006.03.10 14:29:00
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10. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
Edited by: Caethes Adain on 10/03/2006 14:21:07 Death of tech 2 lottery, limited run BPC's or BPO's if you REALLY wanna work for them Astaroid wide solar systems, We need that ore for the big ships, y'know? (pus they'll look pretty cool a...
- by Caethes Adain - at 2006.03.10 14:19:00
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